Your race indicates the languages your character can speak by default, and your background might give you access to one or more additional languages of your choice. Note these languages on your character sheet.
Choose your languages from theStandard Languagestable, or choose one that is common in your campaign. With your GM’s permission, you can instead choose a language from the Exotic Languagestable or a secret language, such as thieves’ cant or the tongue of druids.
Some of these languages are actually families of languages with many dialects. For example, the Primordial language includes the Auran, Aquan, Ignan, and Terran dialects, one for each of the four elemental planes. Creatures that speak different dialects of the same language can communicate with one another.
OPTION: HUMAN LANGUAGES
Many human ethnicities and nations in Faerûn have their own language, in addition to Common. Most human languages are written in Thorass, the alphabet of Old Common, derived from the Chondathan language that traders used as their common tongue. A few human languages use other alphabets, including Draconic, Dethek, and Espruar. The languages of the ethnicities described in thePlayer’s Handbookand this book are as follows:
Arkaiun:Dambrathan (written in Espruar)
Damaran:Damaran (written in Dethek)
Gur:Guran (a patois of Roushoum and Rashemi)
Halruaan:Halruaan (written in Draconic)
Mulan:Chessentan, Mulhorandi, Untheric, or Thayan
Shaaran:Shaaran (written in Dethek)
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